
But in instead of the hand-drawn style, we have a progression of 3D graphics, similar to the difference of Marvel vs. You have your board to lay down your objects, while your chosen fighters perform their special moves to one another. The style here is similar to how Puzzle Fighter was back in the day. The sound effects at least when controlling the special moves, clearing the lines and making combos, are all satisfying, and only add to that ‘pringles’ effect of wanting to give the game one more go! It does its job of not getting in the way here, and for a game like this where your concentration is key, it does its job well here. Without spoiling it, if you’ve played the ‘Dead or Alive’ or ‘Tekken’ games and their amount of modes, you’ll feel right at home here.Īdmittedly there’s not a lot to say about the audio here. There’s 4 other modes I counted, all with their own theme. You swap between two characters, and their board, so you could in effect have a game last in double the time, but manage how you can swap between characters.

There’s a tag-team mode which I didn’t expect to find here. You then unlock modes and characters once you complete this, and you get to work through matches in different ways. With Story mode you work your way through different chapters, selecting certain characters along the way. With appearances such as ‘Isaac’ from ‘Binding of Isaac’, to ‘Astro Boy’ and others from ‘Cave Story’, there’s a lot to choose from. Nicalis wanted this to be an ‘Avengers’ style of characters coming together to fight a big bad, and they really do here. In turn, the amount of characters you can choose here are plentiful and varied. I found myself easily losing a couple of hours to Crystal Crisis, just because I wanted to see what other special abilities the other characters could do. There’s a lot of fun here, and even the fact you can ‘bend’ a block so that one is showing on one side of the screen, and one on the other can really help with your own strategy in matching and clearing the blocks. By pressing L button you can perform a move that could help yourself, or the R button to attack your opponent, whether if that’s adding a few more rows to further complicate their strategy, or to even have the blocks they’re currently controlling to rotate on their own. The more you clear and make combos of, it will also charge your ‘boost bar’.

You take control of coloured blocks which you have to match in order to clear the deck, and by pressing A, you can rotate them to better match what you’ve already laid down. If you’ve previously played Tetris ‘99, or Robotnik’s Mean Bean Machine, or even Columns, then you’ll feel right at home here. The story is about a red crystal, which is from ‘Cave Story’, and set over an amount of seven chapters you come across different characters across different islands, and it’s up to you to use your puzzle-solving, block-shaping ways to find your way to the end and to make sure the crystal doesn’t fall into the wrong hands!įor a game such as this, the story isn’t the main draw here, but rather the characters you can play as, but the story mode is interesting enough here to keep you going to the end. It was delayed for the Switch due to the port needing further improvements and refinements, and now, it’s ready for release this week. By Daryl Crystal Crisis, Nicalis, Nintendo Switch, review, Switch Reviewĭeveloped by Nicalis and recently released on the PlayStation 4, it was announced last year as their own crossover-style game, but inspired by Capcom’s Puzzle Fighter and of course Super Smash Bros.
